and ask them to choose the right box, what do you
think the result will be?
In most cases, they will be unable to successfully complete
the activity. This is due to numerous factors, one being the timing in which
they are presented with this type of activity. Switch users need to go through
a step by step process to complete cognitive games such as the example provided
above, and skipping any steps will hinder their ability to do so.
Ginger Tiger understands that to enable a switch user to
succeed in a cognitive computer game it must start with the simple (but very
difficult for some) ability to perform a cause and effect activity.
Our newest games focus on the special needs learner’s
journey starting with cause and effect games which requires learning how to
properly click on a mouse, press on a screen, or eye gaze. Once successful in
the area of cause and effect, the switch user will then be able to proceed to
the games that require using those cause and effect physical actions as well as
their cognitive abilities.
Here is an example of a Ginger Tiger game taking the new switch user on the proper learning journey:
One switch - Cause & Effect
Stage 1 (Click on any key and the car will move)
Two switches play – Cause &
Effect Stage 2 (Click only on the space bar and the red car
will move, click only on enter and the green car will move)
Choose the right one- Direct
Cognitive Decision (Click ONLY on the ENTER for the correct response)
***In the short clip below you will see how to configure
the settings to use two switches, direct access, in a choosing game with 2
choosing options.
In taking these proper steps, Ginger Tiger ensures that the
special needs learner will arrive at the cognitive games armed with the proper
tools to succeed.
To register for a free trial of Ginger Tiger go to www.gingertiger.net
To register for a free trial of Ginger Tiger go to www.gingertiger.net
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